Gaming and gambling are increasingly part of young people's everyday lives, often in ways that are hard to spot. Many online games now include gambling-like features through loot boxes, 'pay-to-win', and real-money rewards.
Research shows gambling is one of the first risky activities young people engage in. The 2023–24 New Zealand Gambling Survey found nearly half of 16 to 24-year-olds had gambled in the past year.
Schools are well placed to help students think critically about these issues. Tūturu has developed a range of resources to support that, in partnership with PGF Services.
The resources include:
- Classroom ready curriculum resources for Years 9-13.
- Professional learning and development including an e-learning unit for school staff.
- A range of tools to help schools include gaming and gambling in wellbeing planning.
Who these resources are for
These resources are designed for a wide range of school staff, including teachers, heads of department, pastoral care staff, school leaders, and school boards.