[ Skip to main content ]

Explore topics

Gaming and gambling

Gaming and gambling are increasingly part of young people's everyday lives, often in ways that are hard to spot. Many online games now include gambling-like features through loot boxes, 'pay-to-win', and real-money rewards.

Research shows gambling is one of the first risky activities young people engage in. The 2023–24 New Zealand Gambling Survey found nearly half of 16 to 24-year-olds had gambled in the past year.

Schools are well placed to help students think critically about these issues. Tūturu has developed a range of resources to support that, in partnership with PGF Services.

The resources include: 

  • Classroom ready curriculum resources for Years 9-13. 
  • Professional learning and development including an e-learning unit for school staff. 
  • A range of tools to help schools include gaming and gambling in wellbeing planning. 

Who these resources are for 
 
These resources are designed for a wide range of school staff, including teachers, heads of department, pastoral care staff, school leaders, and school boards.